thundercluck-blog:
“ Hey friend!
It’s Meg for TUTOR TUESDAY! Today we look at Part 2 of last weeks tutorial! Let’s take a gander at painting trees this time! Here is Part 1 for anyone interested! If you have any tutorial recommendations lemme know... thundercluck-blog:
“ Hey friend!
It’s Meg for TUTOR TUESDAY! Today we look at Part 2 of last weeks tutorial! Let’s take a gander at painting trees this time! Here is Part 1 for anyone interested! If you have any tutorial recommendations lemme know... thundercluck-blog:
“ Hey friend!
It’s Meg for TUTOR TUESDAY! Today we look at Part 2 of last weeks tutorial! Let’s take a gander at painting trees this time! Here is Part 1 for anyone interested! If you have any tutorial recommendations lemme know... thundercluck-blog:
“ Hey friend!
It’s Meg for TUTOR TUESDAY! Today we look at Part 2 of last weeks tutorial! Let’s take a gander at painting trees this time! Here is Part 1 for anyone interested! If you have any tutorial recommendations lemme know...

thundercluck-blog:

Hey friend!

It’s Meg for TUTOR TUESDAY! Today we look at Part 2 of last weeks tutorial! Let’s take a gander at painting trees this time! Here is Part 1 for anyone interested! If you have any tutorial recommendations lemme know here or my personal! Keep practicing, have fun, and I’ll see you next week!

(via posesandexpression)

thundercluck-blog:
“Hey friends! Meg here for this weeks TUTOR TUESDAY (*cough*on Wednesday*cough*) Today we’re taking a look at some exercises on learning to see objects as forms when drawing them and not just outlines. This is Really Super... thundercluck-blog:
“Hey friends! Meg here for this weeks TUTOR TUESDAY (*cough*on Wednesday*cough*) Today we’re taking a look at some exercises on learning to see objects as forms when drawing them and not just outlines. This is Really Super... thundercluck-blog:
“Hey friends! Meg here for this weeks TUTOR TUESDAY (*cough*on Wednesday*cough*) Today we’re taking a look at some exercises on learning to see objects as forms when drawing them and not just outlines. This is Really Super... thundercluck-blog:
“Hey friends! Meg here for this weeks TUTOR TUESDAY (*cough*on Wednesday*cough*) Today we’re taking a look at some exercises on learning to see objects as forms when drawing them and not just outlines. This is Really Super...

thundercluck-blog:

Hey friends! Meg here for this weeks TUTOR TUESDAY (*cough*on Wednesday*cough*) Today we’re taking a look at some exercises on learning to see objects as forms when drawing them and not just outlines. This is Really Super Important to making accurate, dynamic pieces! If you have any rec’s send ‘em in here or to my personal! Now go forth and I’ll see you next Tuesday!

(via shitpostingisart)

Tips on drawing environments in comics

alexassanart:

I’m by no means an expert on drawing comic environments, but I’ve been using a few specific methods to get them done which I’d like to share! These tips did pretty well on Twitter so I figured I might share them on Tumblr as well [example panels from my webcomic Shaderunners]:

image

First, if you’re drawing backgrounds while using straight lines/a ruler and you’re struggling with your environments looking stiff, FREEHAND! It makes everything looks more natural, even if it’s not technically always “accurate”. Here’s a comparison (old/recent):

image
image

In general environments look more real the more “imperfect” they are, This isn’t a hard and fast rule of course, and I’m sure there’s cases where a stiff quality is HELPFUL to your story - so I think being aware of the difference in effect is key!

Second, for environments there’s a little trick I like to use, and this kinda depends on your style and how rough the place you’re drawing is, but I like to add little marks and dirt to the walls, the floor, everything. It makes things feel more real/lived in.

image
image

Third, get SketchUp or a similar 3D modeling software. Drawing a comic is hard work and if you’re doing it alone some shortcuts will have to be taken - that is NOT to say that it’s cheating if you take them. It’s simply helpful.

image

A thing I never see talked about is how 3D modeling is a SKILL, not a magic hack. I had to get BETTER at creating environments in SketchUp and incorporating them into the comic organically. Here’s an example of an old background done with the help of SketchUp above a recent one:

image
image

There’s No Need To Colour Everything. See how in the first pic below I coloured (er, you know) every object on the shelves? Waste of time - if anything it takes away focus from the characters. Nowadays when things are small, faraway or unimportant I let them blend into the background.

image
image

Similarly, in crowd scenes I used to draw every single person and detail, thinking that it would look impressive. The result was spending hours on a panel readers would look at for two seconds. Plus, after all that work it didn’t actually end up looking like that big a crowd.

image

Compare that to crowd scenes I draw now – by no means perfect but I feel that leaving out details in the faraway figures makes the scene look fuller; it leaves room for the reader’s mind to fill in the gaps and imagine the crowd being bigger than is shown.

image

And uhh that’s it? Basically this advice is mostly little tips that can be helpful, rather than a guideline/rule. Environments in comics (to me at least) are an efficiency game, and I’m constantly thinking of ways to be economical when I work on them while also having fun!

image

Hopefully this was helpful to someone out there, and if you were intrigued by these panels you should check out my webcomic at @shaderunnerscomic!

(via wumpa-fruit)

The big texturing tutorial

onimille:

1. Definition

Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object.

This technique is of course closely linked to shading in general.
This is usually applied after defining a global shading.

image

From left to right :

  • Lineart
  • Global shading
  • Completed sprite

One of the big differences between global and local shading is homogeneity.
The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth.

Conversely, a texture must be as homogeneous as possible. It must be able to be applied on large, uniform surfaces, without making it look bad.


2. Applying a texture

A texture being homogeneous in terms of its luminosity/contrast, if it is applied to an object without taking into account the global shading, we will lose any effect of volume and depth.

image


A texture applied to a sphere without shading.
Only the deformation of the texture can give us a clue on the shape of the object, but it is still difficult to discern.

Homogeneous contrast

When applying a texture to an object, shadows must also be taken into account.
It is therefore important to maintain a uniform contrast between colours. A dark line separating a light zone from a dark zone should not keep the same colour between these two zones.

image

The color of the line will be lighter on the lighter side and darker on the darker side to preserve its contrast with the background.

In the same way it is possible to apply a texture or pattern on a shaded object, by proceeding to a simple color shifting in our palette.

image

Combination of a texture (left) and an object that is not textured but shaded (middle).


3. Local shading

Since shading is used to highlight the bumps, there are generally two possible cases:

  • A groove
  • A bump

Each of these cases can be more or less accentuated by playing on the colors, the intensity of shadows and lights.

image

On the upper line, troughs ranging from the weakest to the strongest bumps.
On the second line, these are bumps that stand out.

The mastery of these light bumps is very important, it is the basis of the textures, and will make it possible to manage all the simple cases, such as wood or matte plastic.

Example of application on a simple object:

image


4. Reflections

The application of a reflection is done in a simple way, by applying diagonal strips of light of varying thicknesses, and following a few rules.

image

A trough or bump will create an offset at the reflection level (proportional to the height change).
As for the shadows, there is no absolute, depending on the palette or the material represented, it is possible to lighten or not the area at the reflection level.
It is also important not to have parallel light bands on faces that are not oriented in the same direction, as on this cube:

image

Concrete example of the application of a gold texture on our drawers:

image

Or, added reflections on our previous crate:

image


5. Dithering and granularity

Dithering consists in creating a new false color from a checkerboard or other regular pattern of two colors close enough to give an illusion of mixing.
The closer the colours are, the stronger the illusion will be. The more the colours are contrasted, the stronger the granularity effect will be.

image

Dithering is basically used to obtain fake intermediate shades on limited palettes, but it is also very useful for making complex and rough textures.

image

Example of complex dithering separating 3 colors over a wide area.


image

The nature of the pattern totally changes the roughness aspect.


Example of the application of a sandy rock on our drawers:

image

Or add grain to our crate:

image


6. The art of destruction

The more complex a texture is, the more it will combine fundamental techniques such as bumpiness, reflections or granularity.
However, some materials need to go further, by cutting, slash or breaking the base support.

Cuts
It works much like bump, but on a much finer surface.
We are subject to the same rules, of which here is a summary image:

image

From the finest to the most pronounced, on the first line of the cuts, and on the second of the bumps.

A concrete example on our crate:

image


Exercises

Since nothing beats practice to learn, here is a series of examples from the simplest to the most complicated.

For each exercise resolved, post your results.

Mastering tools

  • Add a strong bump on the text of this image, except the ‘x’ which must be a groove (the center must be dug more strongly than the rest of the ‘x’):
    image

    Palette:
    image
  • Add reflections on the image obtained between the two red lines shown below:
    image
  • Now cut and break the letter ‘e’ as well as possible.
  • Add grain to the letter ‘l’.


Finalize a sprite

  • Texturize/colorize this sprite:
    image

    Palette:
    image
  • Add reflections on the inside of the doors to give the impression that there are windows.
  • Add damage (cuts etc) on the right side of the wardrobe.
  • Make a variant of this cabinet by redoing it in gold using the palette of the gold drawers example in the tutorial.
    Palette:
    image
  • Do the same with the sandy rock.
    Palette:
    image

Sample solutions

Here are some solutions by a talented friend :

image

Gif process


The end.

(via drawing-suggestions)

drawingden:
“ WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.
Painting Tutorials:
•  Water... drawingden:
“ WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.
Painting Tutorials:
•  Water... drawingden:
“ WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.
Painting Tutorials:
•  Water... drawingden:
“ WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.
Painting Tutorials:
•  Water... drawingden:
“ WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.
Painting Tutorials:
•  Water...

drawingden:

WebGL Water is a great water simulator, with a sphere that can interact with the water’s surface. It can be paused which means you can then use it as a reference for lighting, reflections, refractions, etc.

Painting Tutorials:

(via needmoreartreferences)

holyshitartrefs:

jake-clark:

jeza-red:

kalematsuba:

breezeblockbear:

faranae:

anorha-nono:

scrapnick:

HUGE SHOUTOUT TO DARE BRITT FOR PUTTING PASTA IN HER WACOM PEN AND SAVING MY LIFE

(yes the picture above is done using a spagetti for a nib and it works)

yes it bloody works, we can finally be poor artists

A recent meme post actually confirmed you can use spagetti as nibs for your wacom and it works just fine! it actually fucking works and wow.

By far, this is one of the best life hacks an artist could find.

yes, this means you won’t have to worry about buying new nibs for your wacom, horray!

THIS NEEDS A BOOST

image
image

WHAT THE FUCK

  • This pen is ancient 
  • They don’t sell nibs for it anymore and I’m SCREAMING
  • Pressure works
  • TILT WORKS (!!!??!!!)

REBLOG TO SAVE A LIFE

HOW ABOUT WE DON’T?
image

Taken from user Cinnabees:

Guys, I keep seeing that post going around about putting uncooked spaghetti noodles in your tablet pen to work as replacement nibs, and I know OP means well and stuff, but PLEASE DON’T DO THAT.

Pasta, no matter how smooth it is, is still a product of dry flour, and rubbing it down on a surface creates micro-sized grit that will scratch up your screen faster than any tablet nib, and they wear down even faster, so it won’t even be worth it. Also, it’s so brittle, if it breaks inside the pen, it will be difficult to clean it out.

Tablet nibs are a pain to replace and buy, but buying a 10 pack of them for $7-8 on Amazon is going to be a better choice than having to pay a heftier sum to repair a scratched up tablet surface/screen.

Spread this post if you can, because I’d really hate to see someone accidentally damage their tablets this way.

YEAH HOLY SHIT DO NOT FUCKING DO THIS TO YOUR SCREEN TABLETS UNLESS YOU WANT DEAD PIXELS AND MICRO SCRATCHES ALL OVER YOUR SCREEN CREATING ACTUAL DEAD ZONES WHERE YOUR PEN WONT ACTUALLY DRAW ANYMORE like that’s a fucking LIGHTNING FAST way to destroy your 1000-3000$ piece of hardware

And there we go. Debunked.

Lmao yeah please don’t scrape your $2000 screen with spaghetti

You can get nibs for a lot of tablets for less than 10bux on Newegg. Please try that.

If you absolutely cannot find nibs for your tablet pen anywhere, please consider weedeater line DIY nibs before you fuck up your tablet with pasta. 

kellyskeychains:
“ inki-drop:
“ nocturnenebula:
“ I might eventually go and edit this but
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over... kellyskeychains:
“ inki-drop:
“ nocturnenebula:
“ I might eventually go and edit this but
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over... kellyskeychains:
“ inki-drop:
“ nocturnenebula:
“ I might eventually go and edit this but
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over... kellyskeychains:
“ inki-drop:
“ nocturnenebula:
“ I might eventually go and edit this but
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over... kellyskeychains:
“ inki-drop:
“ nocturnenebula:
“ I might eventually go and edit this but
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over...

kellyskeychains:

inki-drop:

nocturnenebula:

I might eventually go and edit this but

Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over deviantART due to its simplicity, but the tagging system can make it harder to navigate. Many artists on tumblr tag with high-traffic tags or use their own tags to prevent tag clogging which eventually become lost. That’s why it’s very important to reblog an artist’s work. 

I’m not trying to push you to ruin your blog’s aesthetic or something, nor am I saying that “you must absolutely reblog your favourite artist’s work or you’re trash”, all I’m saying is if you truly want to support your favourite artist, instead of just liking their posts, try to reblog them once in a while. The more reblogs they receive, the more exposure/notes/followers they may receive, and it’s just one of the easiest ways to show you care about them.

*This does not mean to reblog unsourced artwork or works reuploaded to another person’s blog without permission (re:stolen). Nor does this mean to reblog artworks without the artist’s consent, even if this case is slim.

Reblogging is vital if you want your favorite artists to keep on making the art you love! Reblog forever~~~

<3

It means even more when friends reblog your art as well. It shows your support for them as not only their friend but as an artist.  I try to reblog all my friends posts promoting their art/products when I see them. <3

(via knowmear)

art-res:
“ dragonsroarart:
“Hope this can help you guys :)
”
Love this resource.
Values are so so important. You need to understand values before adding color, which still rely on values.
Go follow the awesome @dragonsroarart!
More useful articles... art-res:
“ dragonsroarart:
“Hope this can help you guys :)
”
Love this resource.
Values are so so important. You need to understand values before adding color, which still rely on values.
Go follow the awesome @dragonsroarart!
More useful articles... art-res:
“ dragonsroarart:
“Hope this can help you guys :)
”
Love this resource.
Values are so so important. You need to understand values before adding color, which still rely on values.
Go follow the awesome @dragonsroarart!
More useful articles... art-res:
“ dragonsroarart:
“Hope this can help you guys :)
”
Love this resource.
Values are so so important. You need to understand values before adding color, which still rely on values.
Go follow the awesome @dragonsroarart!
More useful articles... art-res:
“ dragonsroarart:
“Hope this can help you guys :)
”
Love this resource.
Values are so so important. You need to understand values before adding color, which still rely on values.
Go follow the awesome @dragonsroarart!
More useful articles...

art-res:

dragonsroarart:

Hope this can help you guys :) 

Love this resource. 

Values are so so important. You need to understand values before adding color, which still rely on values. 

Go follow the awesome @dragonsroarart!


More useful articles and resources / support Art-Res | my art tumblr

(via bidoop)

stridersknowbest:

how do draw good

  • fill 14 sketch book
  • bad stuff is good stuff bc you made stuff
  • do you like sparkle???? draw sparkle
  • draw what make your heart do the smiley emote
  • member to drink lotsa agua or else bad time
  • d ont stress friend all is well
  • your art is hot like potato crisps
  • don’t let anyone piss on your good mood amigo
  • if they do
  • eat
  • them

(via shitpostingisart)

art cheats

frostje:

hello i am here today to not lose track of the art cheats i have discovered over the years. what i call art cheat is actually a cool filter/coloring style/way to shade/etc. that singlehandedly makes art like 20 times better

80’s anime style

glitch effect

glow effects

adding colors to grayscale paintings

foreshortening ( coil )

foreshortening ( perspective )

clipping group (lines)

clipping group (colors)

dramatic lighting ( GOOD )

shading metal

lighting faces

that is all for today, do stay tuned as i am always hunting for cool shit like this

(via needmoreartreferences)

art-res:
“ thundercluck-blog:
“Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial... art-res:
“ thundercluck-blog:
“Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial... art-res:
“ thundercluck-blog:
“Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial... art-res:
“ thundercluck-blog:
“Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial... art-res:
“ thundercluck-blog:
“Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial...

art-res:

thundercluck-blog:

Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial recommendations send ‘em in here or my personal. Now go forth and I’ll see you next week!

Amazing tutorial by my favorite! Definitely follow @rawranansi!

Great information on value, which is essential to learning art. 

(via needmoreartreferences)

niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
” niklisson:
“ “Since I took down my Patreon, have this tutorial for free.
”
KOFI ‘s are forever greatly appreciated! (*´꒳`*)
”

niklisson:

Since I took down my Patreon, have this tutorial for free. 

KOFI ‘s are forever greatly appreciated! (*´꒳`*)

(via shitpostingisart)

Q

annorae asked:

Hey! I need help with drawing action poses like fight scenes. Do you have any tutorials on that?

A

art-res:

Hi there, @annorae,

First off, I recommend studying posing and composition first. I have a lot of resources on that already, but off the top of my head, visit this pose tool site for sure! (and this for speed drawing gesture practice). This will help you develop your own poses for fight scenes and understand anatomy/range of motion. 

Specifically for fight/action scenes, here’s what a found: 

I definitely would study anatomy and then general poses, composition and perspective, and then putting it together. 

Hopefully this helps out!

~ Ali { @art-res / @astrikos

Please consider reblogging/following my artwork on @astrikos to support this blog! Thank you all so much for looking!

idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
” idahlrillion:
“This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
”

idahlrillion:

This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.

(via posesandexpression)